stellaris focused arc emitter. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. stellaris focused arc emitter

 
Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the gamestellaris focused arc emitter On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher

Home; Guides;. Stellaris. Economics is everything in stellaris if you have more ships you win. Pd corvettes provide strategic mobility to the fleet. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. escorts, which got owned by capitals. The two weapons are attacking different segments of their HP. Don't even research them. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. Design B: Neutrons and Focused Arc Emitters. Plasma versus gamma lasers versus disruptors. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Feb 7, 2019; Add bookmark #10. Focused arc emitter battleships with carrier core and missiles, basically just entirely ignores shields and shreds FE fleets, I haven't found I need all too much else but putting a carrier combat computer titan or battleship in fleet helps and you will want corvettes for some screening against enemy alpha strikes, with missiles being so deadly. Arc-Emitter battleships and lots of rail guns. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. 2 or earlier, and it sounds like a lot has changed since then. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. There is no “If Stellaris was real…” since it’s. never combine arc with anything else that isn't disruptor. 6. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. --------------. Mar 1, 2018. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Focused Arc Emitters vs Tachyon Lance 2. Probably artillery is better. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. However, once shields are down it's the weakest of the spinal mount weapons. In singleplayer you can just mass these, the AI will never counter them. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. Strike Craft are unnecessary if you are using. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Fighters + Missiles will overwhelm their point defense and also bypass shields. Business, Economics, and Finance. 06m, also I have +20% increase to damage v. In a space storm, Tachyon Lance just murders things. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. you can just steamroll through all of their fleets. Try for at least 2x their fleet power, more if you can afford it. Unfortunately battleships can't equip torpedoes or you'd be perfect. What the arc emitters don't destroy in the first volley the strike craft will. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. One thing I learned recently is that you only need 1 ship per fleet with. The other main weapon loadout is Neutron Launches with a Giga Cannon. It's contextual really. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. Hearts of Iron III: Tech Support. Arc Emitters are great if you stack a fleet with them. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Stacking more shields over shield capacitor in accessory slot gives more shield value. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. 花1分钟创建用户后就能进行编辑 :) 登录 注册. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. Optimize or mix defences as you desire. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Stellaris: Tech. Look up their compositions, and the tips against a specific FE here. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. You need a few from every weapon or you are handicapping yourself. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. Guardians are extremely powerful Spaceborne aliens added in various DLCs. It shoots a 30° electric arc spreading through nearby walls and between enemies. 84 Avg. Members Online •. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. The ultimate doom stack is when you stack dozens of 200k strength Battleship groups armed with Focused Arc Emitters and Cloud Lightning, Admirals with Cautious trait (+20%range), No Retreat War Doctrine (+33% fire rate), 10 laser attack speed repeatable (+50% fire rate), 10 laser damage repeatable (+50% laser. First, range. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. Probably artillery is better. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). That way, you just research lasers and armor and you’ll have high ehp from research. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. This mod also adds two new. While the Tachyon Lance does have some nice damage. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. Lastly, we have the Focused Arc Emitter which is weird. Always use Auxiliary Fire Control. Make sure you have high accuracy; aux fire control helps for this. I stick to Corvette spams until I can make Tesla Battlecruisers. Crystal plating perhaps but everything else is irrelevant. A small amount of Point Defense defends against Torpedoes and. You need strong enough fleets to take down their starbases with no losses. Battleships with arc emitters and neutron launchers. Cloud Lightning; Giga Cannon vs Kinetic Artillery). X slot should be Focused Arc Emitter since this ship would be ignoring shields as. Weapons: teir 2 kinetic artillery x3. Arc emitter BS fled the field being ahead on alloy every time. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. The Contingency are balanced, just try to hit them with as much power as you can. Once their shields were down they just died. 2m damage per 4 days, so. The more you use, the less you lose. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. HP: 12,456. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. I read somewhere that people were debating which one to get. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. All of the weapons are shield penetrating. Reply. In singleplayer you can just mass these, the AI will never counter them. Many people seem to think you need 'mixed fleets' now but you really don't. 2 days faster than the Arc. Go to Stellaris r/Stellaris. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. 40 corvettes in one fleet is plenty. 200% efficiency against armor and shield while dodging all heavy. That setup is playing into the Contingency's own strengths, so their setup counters yours. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. Hit multiple targets. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. I went into a recent game where I was using this ship design extensively to grab a battle report for you. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. A small amount of Point Defense defends against Torpedoes and. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. But even then I will tend to go Giga if there. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Basically anything hit by them dies. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Cloud Lightning is underrated in 1. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Apr 27, 2012 610 564. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. This mod also adds two new technologies to the. Content is available under Attribution-ShareAlike 3. Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. This is where the platforms may be able to shine. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Design C: Arc Emitters and Cloud Lightning. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. It also seems like spinal mount carriers with arc emitters are better carriers. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. #12 < > Showing 1-12 of 12 comments . 92, which is lower than our. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. I know the arch emitter counters corvettes so I. Try to grab any admurals w. Arc emitters are seriously underestimated weapons. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. I don't play multiplayer. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Jun 28, 2022. • 5 yr. Same deal with defenses, stack the shit out of whatever they. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. Crusader Kings II: Tech Support. Design E: Arc Emitter, Flak Cannons. Asking the Stellaris community a. Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them. Its biggest advantage is the high tracking value of Cloud Lightning, which gives it a more favorable matchup against Corvettes. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Stellaris Dev Diary #312 -. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. They have huge armor and even bigger shields and tiny hull. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. So what do you think about this composition against AI:386. The Hangar bow and Broadside stern are incredibly underpowered. But this is close enough that you propably need a much longer test set to be sure. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. Get cloud lightning. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. research_technology tech_arc_emitter_1 Antimatter Power. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. Typee Major. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. Logical-Table-3530 • 2 mo. Business, Economics, and Finance. 能源消耗:-250. Got them in 2240 ish. In singleplayer you can just mass these, the AI will never counter them. Go to Stellaris r/Stellaris. go arc emitter + cloud lightning. From what I can tell they are both the same thing, having 100% armor and shield penetration. Stellaris. 1 Focused Arc Emitter;. . I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Sorry for super late reply, haven’t had the time to hop on stellaris until. 60sec cooldown | 100% Acc. Arc Emitters: tech_arc_emitter_1. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. r/Stellaris. Both with majority Sage class Escorts. Embarrassingly, I'm still a hefty novice when it comes to ship design. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Please note that I am rounding numbers, and ignoring carry over damage here. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Well duh. Pd corvettes with disruptors and pd lasers, and afterburners. • 15 days ago. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Higher fleet cap for me usually means add more battleships plus possibly a titan. They also still lose against corvettes with similar results. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. Battleships: don’t field any until unlocking the spinal mount bow. Also, the void cloud lightning is better. ago. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. < I dunno. 2. Focused Arc Emitters and Clould Lightning is best. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. On paper Cloud Lightning looks good, but its damage output is pathetically low. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. It further continues to spawn 350k fleets quite fast. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. 38. 50% get to the shield. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. In singleplayer you can just mass these, the AI will never counter them. You can generally take them with equal fleet power if you have focused arc emitters and cloud lightning, since FEs have tons of repeatable tech pumping their shields and armor, but low hull hp Also I like to piss one off especially if i have a bastion choke point between us, so i can fight there. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. research_technology tech_arc_emitter_2. Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. I use battleships with neutrons on them. You either go with 4 Neutron Launchers or 4 Cloud Lightning. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. The have two fleets, one with 94K and the other with 96K. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). There is no best weapon. . I will keep using a fleet of corvettes until I gain battleships, then I go into X-class artillery battleships using only Focused Arc Emitters and Cloud Lightning. 57 days; Focused Arc Emitter takes 28. The focused arc has 100% armor pen and 100% shield pen. Stellaris. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. 报警机器人 于6年前 修改了 此页面。. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). For your titans and juggernauts? The aura is basically the only thing that matters. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. Using crystal plating to improve hull points doesn’t work enough. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. Spinal mount, focused arc emitter, 4x cloud lightning. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. This is a less efficient design in general, but saves a huge amount of research. . Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. Focused Arc Emitter + Cloud Lightning Battleship. Tachyon lance is close enough. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. Also see the issue of ship. A good "catch-all" Battleship design that doesn't have this problem is Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. This page was last edited on 14 October 2017, at 11:50. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. Per page: 15 30 50. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. 聚能电弧发射器 Focused Arc Emitter. ago They have different pros and cons. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Here are the main settings of the game : - Void-Dweller. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. Cloud Lightning is underrated in 1. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. They are the undisputed champions. Armor is 68% with 1260 shield points and 2 capacitors. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. Try using dakka. 64 dpd Means a combined damage output of 150. Corvettes equipped with Torpedoes also do well against them. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. Focused Arc Emitters. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. 例如:“异种. In singleplayer you can just mass these, the AI will never counter them. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. After trying out the focused arc emitters i can say they are far better then giga cannons and with the extra range trait on a admiral at 250k they will wipe another fleet of equal size with next to no losses vs the giga cannon which will lose a min of 10 - 20% And thats just with range if you jump in on a fleet everything dies lol. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. For their X-Slot weapons, they use Focused Arc Emitters. 花费:2293. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. 1 Shield booster, 1 Afterburner. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. I can't really put my finger on why. Battleships is basically artillery with focused arc emitters and neutron launchers. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. arc emitter fires once in 8. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. So the battleships and cruisers try to maintain permanent 100 range while firing. Carrier battleships can counter most anything. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Baltim (Corvette size) Shield:10, 756. GAMES. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. 75. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. Stellaris Real-time strategy Strategy video game Gaming comments. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. I'd like some advice on a fleet build to counter the FE's. They're cheap enough that it's not a big deal. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go.